Raifu Wars has three win conditions. The mode is chosen in the lobby, and the match length setting changes the numbers behind each one.
The default mode. Reach tier 4 to win.
You climb a tier by meeting its requirement in stars, in knockouts, or either one, depending on the Tier Options setting in the lobby. Stars come from holding points; knockouts come from putting other raifus down.
| Length | Stars per tier | Knockouts per tier |
|---|---|---|
| Short | 0 / 50 / 250 / 1000 | 0 / 1 / 2 / 3 |
| Normal | 25 / 100 / 500 / 2000 | 1 / 2 / 3 / 4 |
| Long | 50 / 200 / 1000 / 4000 | 1 / 2 / 4 / 7 |
| Marathon | 100 / 500 / 2000 / 8000 | 2 / 4 / 8 / 14 |
Last team standing. Every raifu starts with a fixed number of lives and loses one on each knockout; spend them all and you are out of the match. The last team with anyone left wins.
| Length | Lives |
|---|---|
| Sudden death | 1 |
| Short | 2 |
| Normal | 3 |
| Long | 5 |
| Marathon | 8 |
Sudden death is available in deathmatch only.
Cooperative survival. Everyone is on one team and the enemy is the horde — hold out until the turn limit and you all win together. See Zombies.